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FDynamicMeshGroupEditBuilder builds up a FDynamicMeshGroupEdit incrementally.
| Name | FDynamicMeshGroupEditBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshPolygroupChange.h |
| Include Path | #include "Changes/MeshPolygroupChange.h" |
Syntax
class FDynamicMeshGroupEditBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshGroupEditBuilder
(
FDynamicMesh3* Mesh |
Changes/MeshPolygroupChange.h | ||
FDynamicMeshGroupEditBuilder
(
UE::Geometry::FPolygroupSet* PolygroupSet |
Changes/MeshPolygroupChange.h | ||
FDynamicMeshGroupEditBuilder
(
FDynamicMesh3* Mesh, |
Changes/MeshPolygroupChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< FDynamicMeshGroupEdit > ExtractResult() |
Changes/MeshPolygroupChange.h | ||
void SaveTriangle
(
int32 TriangleID |
Changes/MeshPolygroupChange.h | ||
void SaveTriangle
(
int32 TriangleID, |
Changes/MeshPolygroupChange.h | ||
void SaveTriangles
(
EnumerableType Enumerable |
Changes/MeshPolygroupChange.h |