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FDynamicMeshGroupEdit stores a modification of polygroup IDs on a set of triangles
| Name | FDynamicMeshGroupEdit |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshPolygroupChange.h |
| Include Path | #include "Changes/MeshPolygroupChange.h" |
Syntax
class FDynamicMeshGroupEdit
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicMeshGroupEdit() |
Changes/MeshPolygroupChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupLayerIndex | int32 | GroupLayerIndex indicates which AttributeSet PolyGroup layer to apply the change to, or if -1, apply to the default on the Mesh | Changes/MeshPolygroupChange.h | |
| NewGroups | TArray< int32 > | New PolygroupID for each triangle | Changes/MeshPolygroupChange.h | |
| OldGroups | TArray< int32 > | Old PolygroupID for each triangle | Changes/MeshPolygroupChange.h | |
| Triangles | TArray< int32 > | IDs of triangles that are modified | Changes/MeshPolygroupChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToMesh
(
FDynamicMesh3* Mesh, |
Changes/MeshPolygroupChange.h |