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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FCreateMeshObjectParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMesh
(
FMeshDescription&& MeshDescriptionIn |
ModelingObjectsCreationAPI.h | ||
void SetMesh
(
const UE::Geometry::FDynamicMesh3* DynamicMeshIn |
ModelingObjectsCreationAPI.h | ||
void SetMesh
(
UE::Geometry::FDynamicMesh3&& DynamicMeshIn |
ModelingObjectsCreationAPI.h |
SetMesh(FMeshDescription &&)
| Name | SetMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingObjectsCreationAPI.cpp |
void SetMesh
(
FMeshDescription && MeshDescriptionIn
)
SetMesh(const UE::Geometry::FDynamicMesh3 *)
| Name | SetMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingObjectsCreationAPI.cpp |
void SetMesh
(
const UE::Geometry::FDynamicMesh3 * DynamicMeshIn
)
SetMesh(UE::Geometry::FDynamicMesh3 &&)
| Name | SetMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingObjectsCreationAPI.cpp |
void SetMesh
(
UE::Geometry::FDynamicMesh3 && DynamicMeshIn
)