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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FBaseDynamicMeshSelector
Description
Combine FromSelection with the current Selection owned/referenced by the Selector, using the provided SelectionEditor and UpdateConfig. This can be used to explicitly initialize the Selection, restore it to a previous state for undo/redo, etc.
Virtual Inheritance
- IGeometrySelector::UpdateSelectionFromSelection → FBaseDynamicMeshSelector::UpdateSelectionFromSelection
| Name | UpdateSelectionFromSelection |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include Path | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual void UpdateSelectionFromSelection
(
const FGeometrySelection & FromSelection,
bool bAllowConversion,
FGeometrySelectionEditor & SelectionEditor,
const FGeometrySelectionUpdateConfig & UpdateConfig,
UE::Geometry::FGeometrySelectionDelta * SelectionDelta
)
Parameters
| Name | Remarks |
|---|---|
| bAllowConversion | if true, FromSelection's Geometry/Topology type will be converted to the internal types of the Selector/SelectionEditor |
| SelectionDelta | if passed as non-null, this Delta will be initialized based on the change in the internal Selection |