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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Components > API/Plugins/ModelingComponents/Components/UOctreeDynamicMeshComponent
- UBaseDynamicMeshComponent::ProcessMesh()
- UOctreeDynamicMeshComponent::ProcessMesh()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include | #include "Components/OctreeDynamicMeshComponent.h" |
virtual void ProcessMesh
&40;
TFunctionRef< void(const UE::Geometry::FDynamicMesh3 &)> ProcessFunc
&41; const
Remarks
Allow external code to read the internal mesh.