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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/USingleTargetWithSelectionToolBu-
- UInteractiveToolBuilder::CanBuildTool()
- USingleTargetWithSelectionToolBuilder::CanBuildTool()
- UConvertToPolygonsToolBuilder::CanBuildTool()
- UUVProjectionToolBuilder::CanBuildTool()
- UEditMeshPolygonsActionModeToolBuilder::CanBuildTool()
- UEditMeshPolygonsSelectionModeToolBuilder::CanBuildTool()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/SingleTargetWithSelectionTool.h |
| Include | #include "BaseTools/SingleTargetWithSelectionTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/SingleTargetWithSelectionTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if a single mesh source can be found in the active selection