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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UConvertToPolygonsToolBuilder
- UInteractiveToolBuilder::CanBuildTool()
- USingleTargetWithSelectionToolBuilder::CanBuildTool()
- UConvertToPolygonsToolBuilder::CanBuildTool()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/ConvertToPolygonsTool.h |
| Include | #include "ConvertToPolygonsTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/ConvertToPolygonsTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if a single mesh source can be found in the active selection