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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolBuilder
- UInteractiveToolWithToolTargetsBuilder
- UMultiSelectionMeshEditingToolBuilder
- UAddPivotActorToolBuilder
- UAlignObjectsToolBuilder
- UAttributeEditorToolBuilder
- UBakeMeshAttributeMapsToolBuilder
- UBakeMeshAttributeVertexToolBuilder
- UBakeMultiMeshAttributeMapsToolBuilder
- UBakeRenderCaptureToolBuilder
- UBakeTransformToolBuilder
- UBaseCreateFromSelectedToolBuilder
- UCSGMeshesToolBuilder
- UCutMeshWithMeshToolBuilder
- UMergeMeshesToolBuilder
- USelfUnionMeshesToolBuilder
- UVoxelBlendMeshesToolBuilder
- UVoxelCSGMeshesToolBuilder
- UVoxelMorphologyMeshesToolBuilder
- UVoxelSolidifyMeshesToolBuilder
- UCombineMeshesToolBuilder
- UConvertMeshesToolBuilder
- UEditNormalsToolBuilder
- UEditPivotToolBuilder
- UGenerateStaticMeshLODAssetToolBuilder
- ULODManagerToolBuilder
- UMirrorToolBuilder
- UPatternToolBuilder
- UPhysicsInspectorToolBuilder
- UPlaneCutToolBuilder
- UProjectToTargetToolBuilder
- URemeshMeshToolBuilder
- URemoveOccludedTrianglesToolBuilder
- USetCollisionGeometryToolBuilder
- USkinWeightsBindingToolBuilder
- USplitMeshesToolBuilder
- UTransferMeshToolBuilder
- UTransformMeshesToolBuilder
- UUVLayoutToolBuilder
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MultiSelectionMeshEditingTool.h |
| Include | #include "BaseTools/MultiSelectionMeshEditingTool.h" |
Syntax
UCLASS&40;Transient, Abstract&41;
class UMultiSelectionMeshEditingToolBuilder : public UInteractiveToolWithToolTargetsBuilder
Remarks
UMultiSelectionMeshEditingToolBuilder is a base tool builder for multi selection tools that define a common set of ToolTarget interfaces required for editing meshes.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMultiSelectionMeshEditingTool * | CreateNewTool
(
const FToolBuilderState& SceneState |
||
| void | InitializeNewTool
(
UMultiSelectionMeshEditingTool* Tool, |
Called by BuildTool to configure the Tool with the input mesh source(s) based on the SceneState |
Overridden from UInteractiveToolWithToolTargetsBuilder
| Type | Name | Description | |
|---|---|---|---|
| const FToolTargetTypeRequirements & | Gives the target requirements of the associated tool. |
Overridden from UInteractiveToolBuilder
| Type | Name | Description | |
|---|---|---|---|
| UInteractiveTool * | BuildTool
(
const FToolBuilderState& SceneState |
Create a new instance of this builder's Tool | |
| bool | CanBuildTool
(
const FToolBuilderState& SceneState |
Check if, given the current scene state, a new instance of this builder's Tool can be created |