Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/UMultiSelectionMeshEditingToolBu-
- UInteractiveToolBuilder::CanBuildTool()
- UMultiSelectionMeshEditingToolBuilder::CanBuildTool()
- UProjectToTargetToolBuilder::CanBuildTool()
- UTransferMeshToolBuilder::CanBuildTool()
- UAlignObjectsToolBuilder::CanBuildTool()
- ULODManagerToolBuilder::CanBuildTool()
- UAttributeEditorToolBuilder::CanBuildTool()
- UBaseCreateFromSelectedToolBuilder::CanBuildTool()
- UBakeMultiMeshAttributeMapsToolBuilder::CanBuildTool()
- UCombineMeshesToolBuilder::CanBuildTool()
- UBakeMeshAttributeVertexToolBuilder::CanBuildTool()
- USetCollisionGeometryToolBuilder::CanBuildTool()
- URemeshMeshToolBuilder::CanBuildTool()
- USkinWeightsBindingToolBuilder::CanBuildTool()
- UEditNormalsToolBuilder::CanBuildTool()
- UUVLayoutToolBuilder::CanBuildTool()
- UBakeMeshAttributeMapsToolBuilder::CanBuildTool()
- UAddPivotActorToolBuilder::CanBuildTool()
- UPatternToolBuilder::CanBuildTool()
- UGenerateStaticMeshLODAssetToolBuilder::CanBuildTool()
- UBakeRenderCaptureToolBuilder::CanBuildTool()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MultiSelectionMeshEditingTool.h |
| Include | #include "BaseTools/MultiSelectionMeshEditingTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/MultiSelectionMeshEditingTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if mesh sources can be found in the active selection