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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/UBaseMeshProcessingToolBuilder
- UInteractiveToolBuilder::CanBuildTool()
- UBaseMeshProcessingToolBuilder::CanBuildTool()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseMeshProcessingTool.h |
| Include | #include "BaseTools/BaseMeshProcessingTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/BaseTools/BaseMeshProcessingTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if a new Tool instance can be created
Parameters
| Name | Description |
|---|---|
| SceneState | the current scene selection state, etc |