Navigation
API > API/Plugins > API/Plugins/ModelViewViewModelBlueprint
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintExtension
- UWidgetBlueprintExtension
- UMVVMWidgetBlueprintExtension_View
References
| Module | ModelViewViewModelBlueprint |
| Header | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/MVVMWidgetBlueprintExtension_View.h |
| Include | #include "MVVMWidgetBlueprintExtension_View.h" |
Syntax
UCLASS&40;&41;
class UMVVMWidgetBlueprintExtension_View : public UWidgetBlueprintExtension
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| UMVVMBlueprintView * | |||
| const UMVVMBlueprintView * | |||
| FMVVMViewBindingFilterSettings | |||
| FSimpleMulticastDelegate & | |||
| void | SetFilterSettings
(
FMVVMViewBindingFilterSettings InFilterSettings |
Overridden from UWidgetBlueprintExtension
| Type | Name | Description | |
|---|---|---|---|
| void | HandleBeginCompilation
(
FWidgetBlueprintCompilerContext& InCreationContext |
Override point called when a compiler context is created for the WidgetBlueprint | |
| void | HandleCleanAndSanitizeClass
(
UWidgetBlueprintGeneratedClass* ClassToClean, |
||
| void | |||
| void | |||
| void | Override point called when a compiler context is destroyed for the WidgetBlueprint. | ||
| void |
Overridden from UBlueprintExtension
| Type | Name | Description | |
|---|---|---|---|
| FSearchData | HandleGatherSearchData
(
const UBlueprint* OwningBlueprint |
Override this function to define custom function generation logic for gathering search data | |
| void | HandlePreloadObjectsForCompilation
(
UBlueprint* OwningBlueprint |
Override this function to define custom preload logic into the specified blueprint |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |