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API > API/Plugins > API/Plugins/ModelViewViewModelBlueprint
A type that point to a function or a node that can be used to create a conversion function.
| Name | FMVVMBlueprintFunctionReference |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Public/MVVMBlueprintFunctionReference.h |
| Include Path | #include "MVVMBlueprintFunctionReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FMVVMBlueprintFunctionReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MVVMBlueprintFunctionReference.h | |||
FMVVMBlueprintFunctionReference
(
FMemberReference InFunctionReference |
MVVMBlueprintFunctionReference.h | ||
FMVVMBlueprintFunctionReference
(
TSubclassOf< UK2Node > InNode |
MVVMBlueprintFunctionReference.h | ||
FMVVMBlueprintFunctionReference
(
const UBlueprint* InContext, |
MVVMBlueprintFunctionReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FunctionReference | FMemberReference | MVVMBlueprintFunctionReference.h |
|
|
| Node | TSubclassOf< UK2Node > | MVVMBlueprintFunctionReference.h |
|
|
| Type | EMVVMBlueprintFunctionReferenceType | MVVMBlueprintFunctionReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UFunction * GetFunction
(
const UBlueprint* SelfContext |
If the node is of type Function, resolves the function. | MVVMBlueprintFunctionReference.h | |
const UFunction * GetFunction
(
const UClass* SelfContext |
If the node is of type Function, resolves the function. | MVVMBlueprintFunctionReference.h | |
FName GetName() |
Return a name of the reference. | MVVMBlueprintFunctionReference.h | |
TSubclassOf< UK2Node > GetNode() |
If the node is of type Node, return the node class. | MVVMBlueprintFunctionReference.h | |
EMVVMBlueprintFunctionReferenceType GetType() |
MVVMBlueprintFunctionReference.h | ||
bool IsValid
(
const UBlueprint* SelfContext |
The reference is a valid UFunction or a valid Node. | MVVMBlueprintFunctionReference.h | |
| The reference is a valid UFunction or a valid Node. | MVVMBlueprintFunctionReference.h | ||
FString ToString() |
Return a string representation of the reference. | MVVMBlueprintFunctionReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMVVMBlueprintFunctionReference& Other |
MVVMBlueprintFunctionReference.h |