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API > API/Plugins > API/Plugins/ModelViewViewModel > API/Plugins/ModelViewViewModel/UMVVMViewModelBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetPropertyValue
(
T& Value, |
Set the new value and notify if the property value changed. | MVVMViewModelBase.h | |
bool SetPropertyValue
(
FText& Value, |
MVVMViewModelBase.h | ||
bool SetPropertyValue
(
TArray< FText >& Value, |
MVVMViewModelBase.h |
SetPropertyValue(T &, const U &, UE::FieldNotification::FFieldId)
Description
Set the new value and notify if the property value changed.
| Name | SetPropertyValue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/MVVMViewModelBase.h |
| Include Path | #include "MVVMViewModelBase.h" |
template<typename T, typename U>
bool SetPropertyValue
(
T & Value,
const U & NewValue,
UE::FieldNotification::FFieldId FieldId
)
SetPropertyValue(FText &, const FText &, UE::FieldNotification::FFieldId)
| Name | SetPropertyValue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/MVVMViewModelBase.h |
| Include Path | #include "MVVMViewModelBase.h" |
bool SetPropertyValue
(
FText & Value,
const FText & NewValue,
UE::FieldNotification::FFieldId FieldId
)
SetPropertyValue(TArray< FText > &, const TArray< FText > &, UE::FieldNotification::FFieldId)
| Name | SetPropertyValue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModel/Public/MVVMViewModelBase.h |
| Include Path | #include "MVVMViewModelBase.h" |
bool SetPropertyValue
(
TArray < FText > & Value,
const TArray < FText > & NewValue,
UE::FieldNotification::FFieldId FieldId
)