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API > API/Plugins > API/Plugins/MetasoundFrontend
Interface for transforming a node.
| Name | INodeTransform |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendTransform.h |
| Include Path | #include "MetasoundFrontendTransform.h" |
Syntax
class INodeTransform
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~INodeTransform() |
MetasoundFrontendTransform.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Transform
(
FMetasoundFrontendNode& InOutNode |
MetasoundFrontendTransform.h | ||
virtual bool Transform
(
const FGuid& InNodeID, |
Return true if the node was modified, false otherwise. | MetasoundFrontendTransform.h |