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API > API/Plugins > API/Plugins/MetasoundFrontend
| Name | FMetasoundFrontendGraph |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendDocument.h |
| Include Path | #include "MetasoundFrontendDocument.h" |
Syntax
USTRUCT ()
struct FMetasoundFrontendGraph
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Edges | TArray< FMetasoundFrontendEdge > | Connections between points on nodes. | MetasoundFrontendDocument.h | |
| Nodes | TArray< FMetasoundFrontendNode > | Node contained in graph This property is EditAnywhere with a false EditCondition so child properties (ex. node configuration) have exposed property handles for details customization code, but they should not be editable elsewhere in the editor (ex. property matrix) | MetasoundFrontendDocument.h |
|
| PageID | FGuid | MetasoundFrontendDocument.h | ||
| Style | FMetasoundFrontendGraphStyle | Style of graph display. | MetasoundFrontendDocument.h | |
| Variables | TArray< FMetasoundFrontendVariable > | Graph local variables. | MetasoundFrontendDocument.h |