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API > API/Plugins > API/Plugins/MetasoundFrontend > API/Plugins/MetasoundFrontend/FMetasoundAssetBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAndRegisterForExecution () |
MetasoundAssetBase.h | ||
virtual void UpdateAndRegisterForExecution
(
const Metasound::Frontend::FMetaSoundAssetRegistrationOptions& InRegistrationOptions |
Registers the root graph of the given asset with the MetaSound Frontend. | MetasoundAssetBase.h |
UpdateAndRegisterForExecution()
| Name | UpdateAndRegisterForExecution |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetBase.h |
| Include Path | #include "MetasoundAssetBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundAssetBase.cpp |
void UpdateAndRegisterForExecution()
UpdateAndRegisterForExecution(const Metasound::Frontend::FMetaSoundAssetRegistrationOptions &)
Description
Registers the root graph of the given asset with the MetaSound Frontend. Unlike 'UpdateAndRegisterForSerialization", this call generates all necessary runtime data to execute the given graph (i.e. INodes).
| Name | UpdateAndRegisterForExecution |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetBase.h |
| Include Path | #include "MetasoundAssetBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundAssetBase.cpp |
virtual void UpdateAndRegisterForExecution
(
const Metasound::Frontend::FMetaSoundAssetRegistrationOptions & InRegistrationOptions
)