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API > API/Plugins > API/Plugins/MetasoundFrontend
| Name | FMetaSoundAssetRegistrationOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetManager.h |
| Include Path | #include "MetasoundAssetManager.h" |
Syntax
struct FMetaSoundAssetRegistrationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoUpdate | bool | Attempt to auto-update (Only runs if class not registered or set to force re-register. Will not respect being set to true if project-level MetaSoundSettings specify to not run auto-update.) | MetasoundAssetManager.h | |
| bAutoUpdateLogWarningOnDroppedConnection | bool | If true, warnings will be logged if updating a node results in existing connections being discarded. | MetasoundAssetManager.h | |
| bForceReregister | bool | If true, forces a re-register of this class (and all class dependencies if the following option 'bRegisterDependencies' is enabled). | MetasoundAssetManager.h | |
| bForceViewSynchronization | bool | If true, forces flag to resync all view (editor) data pertaining to the given asset(s) being registered. | MetasoundAssetManager.h | |
| bIgnoreIfLiveAuditioning | bool | If currently previewing the given MetaSound, registration request is ignored. | MetasoundAssetManager.h | |
| bPreprocessDocument | bool | Soft deprecated. Preprocessing now handled contextually if cooking or serializing. | MetasoundAssetManager.h | |
| bRebuildReferencedAssetClasses | bool | Attempt to rebuild referenced classes (only run if class not registered or set to force re-register) | MetasoundAssetManager.h | |
| bRegisterCopyIfAsync | bool | No longer used. Memory management of document (i.e. copying or using object's version) inferred internally. | MetasoundAssetManager.h | |
| bRegisterDependencies | bool | If true, recursively attempts to register dependencies. | MetasoundAssetManager.h | |
| PageOrder | TArrayView< const FGuid > | Contains a ranking of the preferred page to use with the most preferred page ID being first. | MetasoundAssetManager.h |