Navigation
API > API/Plugins > API/Plugins/MetasoundFrontend
FInputNode represents an input to a metasound graph.
| Name | FInputNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundInputNode.h |
| Include Path | #include "MetasoundInputNode.h" |
Syntax
class FInputNode : public Metasound::FBasicNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputNode
(
FOperatorFactorySharedRef InFactory, |
MetasoundInputNode.h | ||
FInputNode
(
FInputNodeConstructorParams&& InParams, |
Construct a TInputNode using the TInputOperatorLiteralFactory<> and moving InParam to the TInputOperatorLiteralFactory constructor. | MetasoundInputNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ConstructorVariant | FLazyName | MetasoundInputNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Factory | FOperatorFactorySharedRef | MetasoundInputNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FVertexName & GetVertexName() |
MetasoundInputNode.h |
Overridden from INode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< IOperatorFactory, ESPMode::ThreadSafe > GetDefaultOperatorFactory() |
MetasoundInputNode.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVertexInterface CreateDefaultVertexInterface
(
const FVertexName& InVertexName, |
MetasoundInputNode.h | ||
static FNodeClassMetadata CreateNodeClassMetadata
(
const FVertexName& InVertexName, |
MetasoundInputNode.h | ||
static FVertexInterface CreateVertexInterface
(
const FVertexName& InVertexName, |
MetasoundInputNode.h | ||
static FText GetInputDescription() |
MetasoundInputNode.h | ||
static FNodeClassMetadata GetNodeMetadata
(
const FVertexName& InVertexName, |
MetasoundInputNode.h | ||
static FName GetVariantName
(
EVertexAccessType InVertexAccess |
Use Variant names to differentiate between normal input nodes and constructor input nodes. | MetasoundInputNode.h |