Navigation
API > API/Plugins > API/Plugins/MetasoundFrontend
| Name | FGraphLinter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendGraphLinter.h |
| Include Path | #include "MetasoundFrontendGraphLinter.h" |
Syntax
class FGraphLinter
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FDepthFirstVisitFunction | TFunctionRef< TSet< FGuid >(const INodeController &)> | MetasoundFrontendGraphLinter.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DepthFirstTraversal
(
const INodeController& Node, |
Visits nodes using depth first traversals. | MetasoundFrontendGraphLinter.h | |
static bool DoesConnectionCauseLoop
(
const IInputController& InInputController, |
Returns true if connecting thing input and output controllers will cause a loop in the graph. | MetasoundFrontendGraphLinter.h | |
static bool IsReachableDownstream
(
const INodeController& InFromNode, |
Returns true if the FromNode can reach the ToNode by traversing the graph in the forward direction. | MetasoundFrontendGraphLinter.h | |
static bool IsReachableUpstream
(
const INodeController& InFromNode, |
Returns true if the FromNode can reach the ToNode by traversing the graph backwards (aka by traversing the transpose graph). | MetasoundFrontendGraphLinter.h |