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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetasoundGeneratorHandle
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundGeneratorHandle.h |
| Include | #include "MetasoundGeneratorHandle.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundGeneratorHandle.cpp |
UFUNCTION (BlueprintCallable, Category="MetaSoundPerf")
void EnableRuntimeRenderTiming
(
bool Enable
) const
Remarks
Enable the profiling of the MetaSound render for this playing instance. You must call this before calling "GetRuntimeCPUCoreUtilization" (below) or you will just get 0.0 back for core utilization.