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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder",
Meta=(ExpandEnumAsExecs="OutResult"))
void SetNodeInputDefault
(
const FMetaSoundBuilderNodeInputHandle & NodeInputHandle,
const FMetasoundFrontendLiteral & Literal,
EMetaSoundBuilderResult & OutResult
)
Remarks
Sets the node's input default value (used if no connection to the given node input is present)