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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaSoundNodeHandle FindGraphInputNode
(
FName InputName, |
MetasoundBuilderBase.h | ||
FMetaSoundNodeHandle FindGraphInputNode
(
FName InputName, |
Returns graph input node by the given name if it exists, or an invalid handle if not found. | MetasoundBuilderBase.h |
|
FindGraphInputNode(FName, EMetaSoundBuilderResult &)
| Name | FindGraphInputNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundBuilderBase.cpp |
FMetaSoundNodeHandle FindGraphInputNode
(
FName InputName,
EMetaSoundBuilderResult & OutResult
)
FindGraphInputNode(FName, FName &, FMetaSoundBuilderNodeOutputHandle &, EMetaSoundBuilderResult &)
Description
Returns graph input node by the given name if it exists, or an invalid handle if not found.
| Name | FindGraphInputNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundBuilderBase.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder",
Meta=(ExpandEnumAsExecs="OutResult"))
FMetaSoundNodeHandle FindGraphInputNode
(
FName InputName,
FName & OutDataType,
FMetaSoundBuilderNodeOutputHandle & NodeOutputHandle,
EMetaSoundBuilderResult & OutResult
)