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API > API/Plugins > API/Plugins/MetasoundEngine
| Name | FMetaSoundNodeHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="MetaSound Node Handle"))
struct FMetaSoundNodeHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundBuilderBase.h | |||
FMetaSoundNodeHandle
(
const FGuid& InNodeID |
MetasoundBuilderBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeID | FGuid | MetasoundBuilderBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSet() |
Returns whether or not the vertex handle is set (may or may not be valid depending on what builder context it is referenced against) | MetasoundBuilderBase.h |