Navigation
API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder",
Meta=(DisplayName="Build And Overwrite MetaSound", AdvancedDisplay="1"))
void BuildAndOverwriteMetaSound
(
UPARAM ="Existing MetaSound") TScriptInterface < IMetaSoundDocumentInterface > ExistingMetaSound,
bool bForceUniqueClassName
)
Remarks
Copies a transient MetaSound with the provided builder options, copying the underlying MetaSound managed by this builder and registering it with the MetaSound Node Registry as a unique name. If 'Force Unique Class Name' is true, registers MetaSound as a new class in the registry, potentially invalidating existing references in other MetaSounds. Not permissible to overwrite MetaSound asset, only transient MetaSound (see EditorSubsystem for overwriting assets at edit time).