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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundBuilderBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaSoundNodeHandle AddNodeByClassName
(
const FMetasoundFrontendClassName& ClassName, |
Adds node referencing the highest native class version of the given class name to the document. | MetasoundBuilderBase.h |
|
FMetaSoundNodeHandle AddNodeByClassName
(
const FMetasoundFrontendClassName& ClassName, |
MetasoundBuilderBase.h |
AddNodeByClassName(const FMetasoundFrontendClassName &, EMetaSoundBuilderResult &, int32)
Description
Adds node referencing the highest native class version of the given class name to the document. Returns a node handle to the created node if successful, or an invalid handle if it failed.
| Name | AddNodeByClassName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundBuilderBase.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|MetaSound|Builder",
DisplayName="Add MetaSound Node By ClassName",
Meta=(ExpandEnumAsExecs="OutResult", AdvancedDisplay="2"))
FMetaSoundNodeHandle AddNodeByClassName
(
const FMetasoundFrontendClassName & ClassName,
EMetaSoundBuilderResult & OutResult,
int32 MajorVersion
)
AddNodeByClassName(const FMetasoundFrontendClassName &, int32, EMetaSoundBuilderResult &)
| Name | AddNodeByClassName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundBuilderBase.h |
| Include Path | #include "MetasoundBuilderBase.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundBuilderBase.cpp |
FMetaSoundNodeHandle AddNodeByClassName
(
const FMetasoundFrontendClassName & ClassName,
int32 MajorVersion,
EMetaSoundBuilderResult & OutResult
)