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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/UMetaSoundAssetSubsystem
- IMetaSoundAssetManager::TryLoadReferencedAssets()
- UMetaSoundAssetSubsystem::TryLoadReferencedAssets()
References
| Module | MetasoundEngine |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAssetSubsystem.h |
| Include | #include "MetasoundAssetSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAssetSubsystem.cpp |
virtual bool TryLoadReferencedAssets
&40;
const FMetasoundAssetBase & InAssetBase,
TArray< FMetasoundAssetBase &42; > & OutReferencedAssets
&41; const
Remarks
Try to load referenced assets of the given asset or return them if they are already loaded (non-recursive).
- True if all referenced assets successfully loaded, false if not.