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FAudioBusAsset |
Metasound data type that holds onto a weak ptr. Mostly used as a placeholder until we have a proper proxy type. |
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FDefaultMetaSoundAssetAutoUpdateSettings |
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FMetaSoundAssetDirectory |
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FMetaSoundAsyncAssetDependencies |
Contains info of assets which are currently async loading. |
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FMetaSoundBuilderNodeInputHandle |
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FMetaSoundBuilderNodeOutputHandle |
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FMetaSoundBuilderOptions |
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FMetaSoundNodeHandle |
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FMetaSoundOutput |
Exposes the value of an output on a FMetasoundGenerator. |
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FOnCreateAuditionGeneratorHandleDelegate |
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FOnMetasoundOutputValueChanged |
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FWaveAsset |
Metasound data type that holds onto a weak ptr. Mostly used as a placeholder until we have a proper proxy type. |
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FWaveTableBankAsset |
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IMetasoundUObjectRegistry |
IMetasoundUObjectRegistry contains IMetasoundUObjectRegistryEntries. |
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IMetasoundUObjectRegistryEntry |
Interface for an entry into the Metasound-UObject Registry. |
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Metasound |
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TMetasoundUObjectRegistryEntry |
An entry into the Metasound-UObject registry. |
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UMetaSoundAssetSubsystem |
The subsystem in charge of the MetaSound asset registry |
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UMetaSoundBuilderBase |
Base implementation of MetaSound builder |
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UMetaSoundBuilderSubsystem |
The subsystem in charge of tracking MetaSound builders |
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UMetasoundEditorGraphBase |
Copyright Epic Games, Inc. All Rights Reserved. |
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UMetasoundGeneratorHandle |
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UMetasoundOutputBlueprintAccess |
Blueprint support for core types. |
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UMetaSoundOutputSubsystem |
Provides access to a playing Metasound generator's outputs |
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UMetaSoundPatch |
This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. |
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UMetaSoundPatchBuilder |
Builder in charge of building a MetaSound Patch |
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UMetaSoundSettings |
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UMetaSoundSource |
This Metasound type can be played as an audio source. |
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UMetaSoundSourceBuilder |
Builder in charge of building a MetaSound Source |
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