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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/FMetaSoundBuilderOptions
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"MetaSound&124;Builder", Meta&61;&40;AdvancedDisplay&41;&41;
bool bForceUniqueClassName
Remarks
If true, this will force regeneration of the class identifier. If the resulting MetaSound is building over an existing document, this will effectively invalidate any referencing MetaSounds and register the MetaSound as a new entry in the Frontend.