Navigation
API > API/Plugins > API/Plugins/MetasoundEditor
Inheritance Hierarchy
- FAssetEditorToolkit
- IMetasoundEditor
References
| Module | MetasoundEditor |
| Header | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/IMetasoundEditor.h |
| Include | #include "IMetasoundEditor.h" |
Syntax
class IMetasoundEditor : public FAssetEditorToolkit
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetBoundsForSelectedNodes
(
FSlateRect& OutRect, |
Returns the bounds for the selected node(s). | |
| UObject * | Returns the editor's assigned MetaSound UObject. | ||
| bool | IsPlaying () |
Whether or not the given editor is current associated with a UAudioComponent that is actively playing. | |
| void | Play () |
Plays the associated preview UAudioComponent & update editor state to reflect. | |
| void | SetSelection
(
const TArray< UObject* >& SelectedObjects |
Sets the selected object(s). | |
| void | Stop () |
Stop the associated preview UAudioComponent & update editor state to reflect. |