Navigation
API > API/Plugins > API/Plugins/MetaHumanSpeech2Face > API/Plugins/MetaHumanSpeech2Face/FSpeech2Face
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static METAHUMANSPEECH2TUniquePtr< FSpeech2Face > Create () |
Creates a FSpeech2Face instance. | Speech2Face.h | |
static METAHUMANSPEECH2TUniquePtr< FSpeech2Face > Create
(
const FAudioDrivenAnimationModels& InModels |
Creates a FSpeech2Face instance, using the specified models. | Speech2Face.h |
Create()
Description
Creates a FSpeech2Face instance. The instance can be reused and can be used to generate different animation in parallel. The necessary neural network models are loaded during creation.
| Name | Create |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSpeech2Face/Public/Speech2Face.h |
| Include Path | #include "Speech2Face.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSpeech2Face/Private/Speech2Face.cpp |
static METAHUMANSPEECH2TUniquePtr< FSpeech2Face > Create()
Returns the instance of FSpeech2Face if successful, nullptr otherwise.
Create(const FAudioDrivenAnimationModels &)
Description
Creates a FSpeech2Face instance, using the specified models. The instance can be reused and can be used to generate different animation in parallel. The necessary neural network models are loaded during creation.
| Name | Create |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSpeech2Face/Public/Speech2Face.h |
| Include Path | #include "Speech2Face.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanSpeech2Face/Private/Speech2Face.cpp |
static METAHUMANSPEECH2TUniquePtr< FSpeech2Face > Create
(
const FAudioDrivenAnimationModels & InModels
)
Returns the instance of FSpeech2Face if successful, nullptr otherwise.