Navigation
API > API/Plugins > API/Plugins/MetaHumanSDKRuntime
References
| Module | MetaHumanSDKRuntime |
| Header | /Engine/Plugins/Experimental/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanComponentBase.h |
| Include | #include "MetaHumanComponentBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanCustomizableBodyPart
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | ComponentName | ||
| TSubclassOf< UControlRig > | ControlRigClass | Control rig to run on the body part. Evaluation happens after the base skeleton. | |
| int32 | ControlRigLODThreshold | Max LOD level to evaluate the assigned control rig for the body part. | |
| TObjectPtr< UPhysicsAsset > | PhysicsAsset | Physics asset used for rigid body simulation on the body part. | |
| int32 | RigidBodyLODThreshold | Max LOD level to simulate the rigid bodies of the assigned physics asset. | |
| TObjectPtr< USkeletalMeshComponent > | SkeletalMeshComponent |