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Description of a MetaHuman asset including verification status
| Name | FMetaHumanAssetDescription |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/ProjectUtilities/MetaHumanAssetManager.h |
| Include Path | #include "ProjectUtilities/MetaHumanAssetManager.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanAssetDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ProjectUtilities/MetaHumanAssetManager.h | |||
FMetaHumanAssetDescription
(
const FAssetData& InAssetData, |
ProjectUtilities/MetaHumanAssetManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetData | FAssetData | The FAssetData describing the Root Asset | ProjectUtilities/MetaHumanAssetManager.h |
|
| AssetType | EMetaHumanAssetType | The asset type, i.e. Groom, Clothing, etc. | ProjectUtilities/MetaHumanAssetManager.h |
|
| DependentPackages | TArray< FName > | A list of all the packages included in the asset | ProjectUtilities/MetaHumanAssetManager.h |
|
| Details | FMetaHumanAggregateDetails | ProjectUtilities/MetaHumanAssetManager.h |
|
|
| Name | FName | The display name for the Asset. Normally the name of the Root Asset. | ProjectUtilities/MetaHumanAssetManager.h |
|
| TotalSize | int32 | The total size of all assets | ProjectUtilities/MetaHumanAssetManager.h |
|
| VerificationReport | TObjectPtr< UMetaHumanAssetReport > | If present, the verification report for this Asset | ProjectUtilities/MetaHumanAssetManager.h |
|