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Details about the assets contained in a MetaHuman Package
| Name | FMetaHumanAggregateDetails |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/ProjectUtilities/MetaHumanAssetManager.h |
| Include Path | #include "ProjectUtilities/MetaHumanAssetManager.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanAggregateDetails
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bContainsClothing | bool | Does this character come with clothing | ProjectUtilities/MetaHumanAssetManager.h |
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| bContainsGrooms | bool | Does this character contain one or more grooms | ProjectUtilities/MetaHumanAssetManager.h |
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| bHasClothingMask | bool | Clothing has a mask for hidden face removal in UEMHC | ProjectUtilities/MetaHumanAssetManager.h |
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| bHasLods | bool | LODs available | ProjectUtilities/MetaHumanAssetManager.h |
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| bIsEditableCharacter | bool | Is this a character a user can open up in UEMHC and edit? | ProjectUtilities/MetaHumanAssetManager.h |
|
| bPhysics | bool | Simulation enabled | ProjectUtilities/MetaHumanAssetManager.h |
|
| bResizesWithBlendableBodies | bool | From the spec found here: https://docs.google.com/spreadsheets/d/1coHD8hnr4lxpDCfPCGCkCkZyffWCh3px83rAHTGXYTs/edit?gid=1418369635#gid=1418369635 Clothing Clothing will resize to blendable bodies in UEMHC | ProjectUtilities/MetaHumanAssetManager.h |
|
| CardMeshCount | int32 | Number of card assets | ProjectUtilities/MetaHumanAssetManager.h |
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| CardMeshTextureResolution | FIntVector2 | Texture Atlas resolution | ProjectUtilities/MetaHumanAssetManager.h |
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| CardMeshVertices | int32 | Number of verts | ProjectUtilities/MetaHumanAssetManager.h |
|
| EngineVersion | FString | UE Version asset was packaged with | ProjectUtilities/MetaHumanAssetManager.h |
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| IncludedLods | int32 | Which LODs are included for this item | ProjectUtilities/MetaHumanAssetManager.h |
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| Lod0VertCount | int32 | Vert Count for LOD0 (if single item in listing) | ProjectUtilities/MetaHumanAssetManager.h |
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| NumMaterials | int32 | Number of material or material instances | ProjectUtilities/MetaHumanAssetManager.h |
|
| NumSubstrateMaterials | int32 | Number of Substrate-only materials in this package | ProjectUtilities/MetaHumanAssetManager.h |
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| NumUniqueCharacters | int32 | How many Characters are included in this listing | ProjectUtilities/MetaHumanAssetManager.h |
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| NumUniqueClothingItems | int32 | Number of clothing items | ProjectUtilities/MetaHumanAssetManager.h |
|
| NumUniqueGrooms | int32 | Grooms. | ProjectUtilities/MetaHumanAssetManager.h |
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| NumVirtualTextures | int32 | Number of Virtual Textures in this package | ProjectUtilities/MetaHumanAssetManager.h |
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| PlatformsIncluded | TArray< EMetaHumanQualityLevel > | Cinematic and/or Optimized | ProjectUtilities/MetaHumanAssetManager.h |
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| StrandsCount | int32 | Number of curves | ProjectUtilities/MetaHumanAssetManager.h |
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| StrandsPointCount | int32 | Number of CVs | ProjectUtilities/MetaHumanAssetManager.h |
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| VolumeMeshCount | int32 | Number of meshes | ProjectUtilities/MetaHumanAssetManager.h |
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| VolumeMeshTextureResolution | FIntVector2 | Textures resolution | ProjectUtilities/MetaHumanAssetManager.h |
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| VolumeMeshVertices | int32 | Number of verts | ProjectUtilities/MetaHumanAssetManager.h |
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