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Helper structure describing the normal file and asset structure for Legacy MetaHumans. Used during the import of a MetaHuman to a project
| Name | FImportPaths |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/MetaHumanTypesEditor.h |
| Include Path | #include "MetaHumanTypesEditor.h" |
Syntax
struct FImportPaths
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImportPaths
(
const FString& InSourceRootFilePath, |
Construction. | MetaHumanTypesEditor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CommonFolderName | const FString | MetaHumanTypesEditor.h | |
| MetaHumansFolderName | const FString | MetaHumanTypesEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DestinationCharacterAssetPath | FString | MetaHumanTypesEditor.h | ||
| DestinationCharacterFilePath | FString | MetaHumanTypesEditor.h | ||
| DestinationCharacterRootFilePath | FString | MetaHumanTypesEditor.h | ||
| DestinationCommonAssetPath | FString | MetaHumanTypesEditor.h | ||
| DestinationCommonFilePath | FString | MetaHumanTypesEditor.h | ||
| SourceRootAssetPath | FString | MetaHumanTypesEditor.h | ||
| SourceRootFilePath | FString | MetaHumanTypesEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString CharacterNameToBlueprintAssetPath
(
const FString& CharacterName |
Convert from the name of the MetaHuman to the default name for the main Blueprint Asset | MetaHumanTypesEditor.h | |
FString GetDestinationFile
(
const FString& RelativeFilePath |
Given a relative path from the manifest, calculate the full path to the corresponding destination file. | MetaHumanTypesEditor.h | |
FString GetDestinationPackage
(
const FString& RelativeFilePath |
Given a relative path from the manifest, calculate the full asset path to the corresponding destination package. | MetaHumanTypesEditor.h | |
FString GetSourceFile
(
const FString& RelativeFilePath |
Given a relative path from the manifest, calculate the full path to the corresponding source file. | MetaHumanTypesEditor.h | |
FString GetSourcePackage
(
const FString& RelativeFilePath |
Given a relative path from the manifest, calculate the full asset path to the corresponding source package. | MetaHumanTypesEditor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString AssetNameToFilename
(
const FString& AssetName |
MetaHumanTypesEditor.h | ||
static FString FilenameToAssetName
(
const FString& Filename |
MetaHumanTypesEditor.h |