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API > API/Plugins > API/Plugins/MetaHumanPipelineCore
| Name | FRealtimeSpeechToAnimNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanPipelineCore/Public/Nodes/RealtimeSpeechToAnimNode.h |
| Include Path | #include "Nodes/RealtimeSpeechToAnimNode.h" |
Syntax
class FRealtimeSpeechToAnimNode : public UE::MetaHuman::Pipeline::FNode
Inheritance Hierarchy
- FNode → FRealtimeSpeechToAnimNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRealtimeSpeechToAnimNode
(
const FString& InName |
Nodes/RealtimeSpeechToAnimNode.h |
Enums
Public
| Name | Remarks |
|---|---|
| ErrorCode |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimOut | FFrameAnimationData | Nodes/RealtimeSpeechToAnimNode.h | ||
| AudioBuffer | TArray< float > | Nodes/RealtimeSpeechToAnimNode.h | ||
| CurveValues | TArray< float > | Nodes/RealtimeSpeechToAnimNode.h | ||
| FrameBuffer | TArray< float > | Nodes/RealtimeSpeechToAnimNode.h | ||
| InputBuffer | TArray< float > | Nodes/RealtimeSpeechToAnimNode.h | ||
| Lookahead | int32 | Nodes/RealtimeSpeechToAnimNode.h | ||
| LookaheadMutex | FCriticalSection | Nodes/RealtimeSpeechToAnimNode.h | ||
| Model | TSharedPtr< UE::NNE::IModelInstanceGPU > | Nodes/RealtimeSpeechToAnimNode.h | ||
| Mood | EAudioDrivenAnimationMood | Nodes/RealtimeSpeechToAnimNode.h | ||
| MoodIntensity | float | Nodes/RealtimeSpeechToAnimNode.h | ||
| MoodMutex | FCriticalSection | Nodes/RealtimeSpeechToAnimNode.h | ||
| Step | TArray< int64 > | Nodes/RealtimeSpeechToAnimNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetLookahead() |
Nodes/RealtimeSpeechToAnimNode.h | ||
EAudioDrivenAnimationMood GetMood() |
Nodes/RealtimeSpeechToAnimNode.h | ||
float GetMoodIntensity() |
Nodes/RealtimeSpeechToAnimNode.h | ||
bool LoadModels() |
Nodes/RealtimeSpeechToAnimNode.h | ||
void SetLookahead
(
int32 InLookahead |
Nodes/RealtimeSpeechToAnimNode.h | ||
void SetMood
(
EAudioDrivenAnimationMood InMood |
Nodes/RealtimeSpeechToAnimNode.h | ||
void SetMoodIntensity
(
float InMoodIntensity |
Nodes/RealtimeSpeechToAnimNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool End
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/RealtimeSpeechToAnimNode.h | ||
virtual bool Process
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/RealtimeSpeechToAnimNode.h | ||
virtual bool Start
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/RealtimeSpeechToAnimNode.h |