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The managed node is a version of the above that take care of loading the correct config rather than these being specified by an externally.
| Name | FFaceTrackerPostProcessingManagedNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/Public/Nodes/FaceTrackerPostProcessingNode.h |
| Include Path | #include "Nodes/FaceTrackerPostProcessingNode.h" |
Syntax
class FFaceTrackerPostProcessingManagedNode : public UE::MetaHuman::Pipeline::FFaceTrackerPostProcessingNode
Inheritance Hierarchy
- FNode → FFaceTrackerPostProcessingNode → FFaceTrackerPostProcessingManagedNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFaceTrackerPostProcessingManagedNode
(
const FString& InName |
Nodes/FaceTrackerPostProcessingNode.h |