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The managed node is a version of the above that take care of loading the correct config rather than these being specified by an externally.
| Name | FFaceTrackerPostProcessingFilterManagedNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/Public/Nodes/FaceTrackerPostProcessingFilterNode.h |
| Include Path | #include "Nodes/FaceTrackerPostProcessingFilterNode.h" |
Syntax
class FFaceTrackerPostProcessingFilterManagedNode : public UE::MetaHuman::Pipeline::FFaceTrackerPostProcessingFilterNode
Inheritance Hierarchy
- FNode → FFaceTrackerPostProcessingFilterNode → FFaceTrackerPostProcessingFilterManagedNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFaceTrackerPostProcessingFilterManagedNode
(
const FString& InName |
Nodes/FaceTrackerPostProcessingFilterNode.h |