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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | UMetaHumanMaterialBakingSettings |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
UCLASS ()
class UMetaHumanMaterialBakingSettings : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UMetaHumanMaterialBakingSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BakedMaterials | TArray< FMetaHumanBakedMaterialProperties > | The output materials that the baked textures should be set on | MetaHumanDefaultEditorPipelineBase.h |
|
| bGenerateTextureGraphInstanceAssets | bool | If this is enabled, the Texture Graph Instances and source textures for the bake will be generated as assets so that the user can inspect them and re-run the bake if they wish. | MetaHumanDefaultEditorPipelineBase.h |
|
| LODBakingUtilityClass | TSubclassOf< ULODBakingUtility > | The class responsible for baking the normals for use in higher LODs | MetaHumanDefaultEditorPipelineBase.h |
|
| TextureGraphs | TArray< FMetaHumanTextureGraphOutputProperties > | The Texture Graphs to use for baking | MetaHumanDefaultEditorPipelineBase.h |
|