| bUsePreBakedGrooms |
bool |
Pre-Baked Grooms are an optimization that reduces the number of texture samplers needed in the skin material. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Pre-Baked Grooms"
|
| FollicleMapMaterialParameterName |
FName |
The material parameter to set the follicle map on |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Hair"
|
| FollicleMapMaterialSlotNames |
TArray< FName > |
The material slots on the face mesh to set the follicle map on |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Hair"
|
| FollicleMapResolution |
EMetaHumanBuildTextureResolution |
The resolution that the follicle map should be generated at |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Hair"
|
| FollicleMapRootRadius |
int32 |
Size of the root in the follicle mask (in pixels) |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Hair"
|
| PreBakedGroomGeneratorMaterial |
TObjectPtr< UMaterialInterface > |
The material to use for generating the pre-baked groom textures. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Pre-Baked Grooms"
- Meta=(EditCondition="bUsePreBakedGrooms")
|
| PreBakedGroomTextureGraphInputName |
FName |
The name of the material node in the Texture Graph |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Pre-Baked Grooms"
- Meta=(EditCondition="bUsePreBakedGrooms")
|
| PreBakedGroomTextureGraphInstance |
TObjectPtr< UTextureGraphInstance > |
A Texture Graph Instance that maps the output of the generator material to the pre-baked groom textures. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Pre-Baked Grooms"
- Meta=(EditCondition="bUsePreBakedGrooms")
|
| PreBakedGroomTextureGraphOutputTextures |
TArray< FMetaHumanOutputTextureProperties > |
Setup for the generated pre-baked groom textures. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Pre-Baked Grooms"
- Meta=(EditCondition="bUsePreBakedGrooms")
|
| UseFollicleMapMaterialParameterName |
FName |
The material parameter to set to true when a follicle map should be used. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Hair"
|