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API > API/Plugins > API/Plugins/MetaHumanCoreTechLib > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterBodyIdentity > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterBodyIdentity/FState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FState () |
MetaHumanCharacterBodyIdentity.h | ||
| MetaHumanCharacterBodyIdentity.h |
FState()
| Name | FState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterBodyIdentity.h |
| Include Path | #include "MetaHumanCharacterBodyIdentity.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanCharacterBodyIdentity.cpp |
FState()
FState(const FState &)
| Name | FState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterBodyIdentity.h |
| Include Path | #include "MetaHumanCharacterBodyIdentity.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanCharacterBodyIdentity.cpp |
FState
(
const FState & InOther
)