Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanItemPipeline
Description
Assembles the item using the build output that was generated by the corresponding editor pipeline.
Can only be called from a Collection pipeline. Items can't be assembled without a Collection.
ItemBuiltData is a filtered view of the built data that only allows access to data belonging to this item and its sub-items.
| Name | AssembleItem |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanItemPipeline.h |
| Include Path | #include "MetaHumanItemPipeline.h" |
virtual void AssembleItem
(
const FMetaHumanPaletteItemPath & BaseItemPath,
const TArray < FMetaHumanPipelineSlotSelectionData > & SlotSelections,
const FMetaHumanPaletteBuiltData & ItemBuiltData,
const FInstancedStruct & AssemblyInput,
TNotNull< UObject * > OuterForGeneratedObjects,
const FOnAssemblyComplete & OnComplete
) const