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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCharacterInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryGetAnySlotSelection
(
FName SlotName, |
Get a single item selection for this slot, if there is at least one. | MetaHumanCharacterInstance.h | |
bool TryGetAnySlotSelection
(
const FMetaHumanPaletteItemPath& ParentItemPath, |
MetaHumanCharacterInstance.h | ||
static bool TryGetAnySlotSelection
(
const TArray< FMetaHumanPipelineSlotSelectionData >& SlotSelections, |
MetaHumanCharacterInstance.h | ||
static bool TryGetAnySlotSelection
(
const TArray< FMetaHumanPipelineSlotSelectionData >& SlotSelections, |
MetaHumanCharacterInstance.h |
TryGetAnySlotSelection(FName, FMetaHumanPaletteItemKey &)
Description
Get a single item selection for this slot, if there is at least one.
If there are multiple selections for this slot, this function returns an arbitrary selection and repeated calls may return a different selection.
| Name | TryGetAnySlotSelection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterInstance.cpp |
bool TryGetAnySlotSelection
(
FName SlotName,
FMetaHumanPaletteItemKey & OutItemKey
) const
TryGetAnySlotSelection(const FMetaHumanPaletteItemPath &, FName, FMetaHumanPaletteItemKey &)
| Name | TryGetAnySlotSelection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterInstance.cpp |
bool TryGetAnySlotSelection
(
const FMetaHumanPaletteItemPath & ParentItemPath,
FName SlotName,
FMetaHumanPaletteItemKey & OutItemKey
) const
TryGetAnySlotSelection(const TArray< FMetaHumanPipelineSlotSelectionData > &, FName, FMetaHumanPaletteItemKey &)
| Name | TryGetAnySlotSelection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterInstance.cpp |
static bool TryGetAnySlotSelection
(
const TArray < FMetaHumanPipelineSlotSelectionData > & SlotSelections,
FName SlotName,
FMetaHumanPaletteItemKey & OutItemKey
)
TryGetAnySlotSelection(const TArray< FMetaHumanPipelineSlotSelectionData > &, const FMetaHumanPaletteItemPath &, FName, FMetaHumanPaletteItemKey &)
| Name | TryGetAnySlotSelection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterInstance.h |
| Include Path | #include "MetaHumanCharacterInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCharacterInstance.cpp |
static bool TryGetAnySlotSelection
(
const TArray < FMetaHumanPipelineSlotSelectionData > & SlotSelections,
const FMetaHumanPaletteItemPath & ParentItemPath,
FName SlotName,
FMetaHumanPaletteItemKey & OutItemKey
)