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An item selected for a slot, with additional data about the selection.
It's a fine distinction, but FMetaHumanPipelineSlotSelection is like a key that identifies the selection, which may be passed around via public APIs. This struct contains data that is used to process the selection.
| Name | FMetaHumanPipelineSlotSelectionData |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanPipelineSlotSelectionData.h |
| Include Path | #include "MetaHumanPipelineSlotSelectionData.h" |
Syntax
USTRUCT ()
struct FMetaHumanPipelineSlotSelectionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetaHumanPipelineSlotSelectionData.h | |||
FMetaHumanPipelineSlotSelectionData
(
const FMetaHumanPipelineSlotSelection& InSelection |
MetaHumanPipelineSlotSelectionData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverridePipelineInstance | TObjectPtr< UMetaHumanItemPipeline > | This overrides the pipeline on the palette for this item (not implemented yet) | MetaHumanPipelineSlotSelectionData.h | |
| Selection | FMetaHumanPipelineSlotSelection | MetaHumanPipelineSlotSelectionData.h |