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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/FMetaHumanGeneratedAssetMetadata
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetaHumanCharacterPipeline.h | |||
FMetaHumanGeneratedAssetMetadata
(
TObjectPtr< UObject > InObject, |
MetaHumanCharacterPipeline.h |
FMetaHumanGeneratedAssetMetadata()
| Name | FMetaHumanGeneratedAssetMetadata |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipeline.h |
| Include Path | #include "MetaHumanCharacterPipeline.h" |
FMetaHumanGeneratedAssetMetadata()
FMetaHumanGeneratedAssetMetadata(TObjectPtr< UObject >, const FString &, const FString &, bool)
| Name | FMetaHumanGeneratedAssetMetadata |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipeline.h |
| Include Path | #include "MetaHumanCharacterPipeline.h" |
FMetaHumanGeneratedAssetMetadata
(
TObjectPtr < UObject > InObject,
const FString & InPreferredSubfolderPath,
const FString & InPreferredName,
bool bInSubfolderIsAbsolute
)