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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanRigLogicUnpackLibrary
Description
Create a new PoseDriver node inside the specified animation blueprint. If AutoConnect is true then the new node will be connected to the Result node in the anim graph.
| Name | CreatePoseDriverNode |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanRigLogicUnpackLibrary.h |
| Include Path | #include "MetaHumanRigLogicUnpackLibrary.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanRigLogicUnpackLibrary.cpp |
static UAnimGraphNode_PoseDriver * CreatePoseDriverNode
(
const UAnimBlueprint * AnimBlueprint,
bool bAutoConnect
)