Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Registers an object to be edited. The first object registered will also load the Texture Synthesis model to make it to be used
Most functions taking a Character on this class require the Character to be registered for editing first.
Call RemoveObjectToEdit when done editing. If TryAddObjectToEdit returns false, the Character is not registered, so there's no need to call RemoveObjectToEdit.
| Name | TryAddObjectToEdit |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Initialization")
bool TryAddObjectToEdit
(
UMetaHumanCharacter * InCharacter
)