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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Sets the face gizmo to an exact rotation. This function updates the character's Face mesh and returns the list of updated gizmo positions
| Name | SetFaceGizmoRotation |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
TArray < FVector3f > SetFaceGizmoRotation
(
TNotNull< const UMetaHumanCharacter * > InCharacter,
TSharedRef < const FMetaHumanCharacterIdentity::FState > InState,
int32 InGizmoIndex,
const FVector3f & InRotation,
bool bInSymmetric,
bool bInEnforceBounds
)