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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Get the mesh for performing import from body template | MetaHumanCharacterEditorSubsystem.h | |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Get the mesh for performing import from body template | MetaHumanCharacterEditorSubsystem.h |
GetMeshForBodyConforming(UMetaHumanCharacter *, TSharedRef< IDNAReader >, TSharedPtr< IDNAReader >, TArray< FVector3f > &)
Description
Get the mesh for performing import from body template
| Name | GetMeshForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter * InMetaHumanCharacter,
TSharedRef < IDNAReader > BodyDNA,
TSharedPtr < IDNAReader > HeadDNA,
TArray < FVector3f > & OutVertices
)
GetMeshForBodyConforming(UMetaHumanCharacter , UObject , UObject *, bool, TArray< FVector3f > &)
Description
Get the mesh for performing import from body template
| Name | GetMeshForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter * InMetaHumanCharacter,
UObject * InBodyTemplateMesh,
UObject * InHeadTemplateMesh,
bool bInMatchVerticesByUVs,
TArray < FVector3f > & OutVertices
)