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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FitStateToTargetVertices
(
UMetaHumanCharacter* InCharacter, |
Fit the character to the supplied vertices. | MetaHumanCharacterEditorSubsystem.h |
|
bool FitStateToTargetVertices
(
TNotNull< UMetaHumanCharacter* > InCharacter, |
Fit the state to the supplied target vertices, which will use whatever part(s) the user has supplied to fit the model EHeadFitToTargetMeshes::Head vertices must always be supplied in the InTargetVertices, using the supplied fitting options. | MetaHumanCharacterEditorSubsystem.h |
FitStateToTargetVertices(UMetaHumanCharacter *, const FMetaHumanCharacterFitToVerticesParams &)
Description
Requires the character to be added for edit using TryAddObjectToEdit
| Name | FitStateToTargetVertices |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Conforming")
bool FitStateToTargetVertices
(
UMetaHumanCharacter * InCharacter,
const FMetaHumanCharacterFitToVerticesParams & InParams
)
true if successful, false otherwise
Parameters
| Name | Remarks |
|---|---|
| InCharacter | The character to be fitted |
| InParams | Parameters to control the fitting process as well as the meshes |
FitStateToTargetVertices(TNotNull< UMetaHumanCharacter * >, const TMap< EHeadFitToTargetMeshes, TArray< FVector3f > > &, const FFitToTargetOptions &)
Description
Fit the state to the supplied target vertices, which will use whatever part(s) the user has supplied to fit the model EHeadFitToTargetMeshes::Head vertices must always be supplied in the InTargetVertices, using the supplied fitting options. Returns true if successful, false otherwise
| Name | FitStateToTargetVertices |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool FitStateToTargetVertices
(
TNotNull< UMetaHumanCharacter * > InCharacter,
const TMap < EHeadFitToTargetMeshes , TArray < FVector3f > > & InTargetVertices,
const FFitToTargetOptions & InFitToTargetOptions
)