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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Set all the skin settings to the character and apply the changes to all registered actors. This will synthesize textures if needed based on skin settings. This will also discard any high resolution textures currently stored in the Character
| Name | CommitSkinSettings |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Texture Synthesis")
void CommitSkinSettings
(
UMetaHumanCharacter * InCharacter,
const FMetaHumanCharacterSkinSettings & InSkinSettings
)